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[HDRP] Issue with HDRP default global settings upgrade. Lens flares shou...
This is a discussed issue with the developers. Looks like the migration code might not be working properly in certain cases. Reprodu... Read more
Editor crashes while exiting play mode
Steps:1. Open attached project2. Assign NewBehaviourScript to any GameObject in Hierarchy3. Drag to the Project Browser to convert t... Read more
[Profiler(Standalone Process) ] "get_dataPath can only be called from th...
"get_dataPath can only be called from the main thread" exception thrown on opening Profiler (Standalone) Steps to Reproduce: 1. Crea... Read more
[Linux] Popup Windows are not able to shrink.
From this slack convo: https://unity.slack.com/archives/CD5NVCURK/p1617204145033900 We've seen some bad behavior with popup windows ... Read more
IBP: Windows Mono builds don't build in Mac
-e: see title -repro:--Create new project on OSX--Create a c# script--Generate a solutions file for the project--Try building a play... Read more
[UIR] GroupTransform has invalid self-clipping
When UsageHints.GroupTransform is set on a VisualElement its self clipping is incorrect. Repro steps:1. Open the attached project2. ... Read more
[Shadergraph][11.x] Placing a property onto the graph in a subgraph thro...
Repro steps:1. Create a subgraph2. Create a property3. Drag the property onto the graphExpected result: no errorActual result: error... Read more
[Shadergraph] Reordering and then renaming enum entries breaks existing ...
Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create an Enum keyword on a shadergraph2. Drag the keyword onto the gr... Read more
[Shadergraph] Default inputs for keyword nodes is vec4s even though they...
Reproduces in 10.2.2Doesn't reproduce in 7.3.1 Repro steps:1. Create a boolean or enum keyword2. Drag it onto the graph Expected res... Read more
[Shadergraph] Using a Gradient property in a subgraph and using that sub...
Doesn't reproduce in 11.0.0 (Version: 2021.1.0b4.1811)Reproduces in SRP Master (67cb89ac9e) Repro steps:1. Create a shadergraph and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask