Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.2.2
Issue ID
1328761
Regression
Yes
[Shadergraph] Reordering and then renaming enum entries breaks existing enum nodes
Reproduces in 10.2.2
Doesn't reproduce in 7.3.1
Repro steps:
1. Create an Enum keyword on a shadergraph
2. Drag the keyword onto the graph
3. In the internal inspector, switch the first and last entries of the enum
4. Rename the first entry of the enum
Expected result: the first entry on the node is renamed
Actual result: the first entry on the node disappears
Note: the reorderable list for the keyword at this point contains two entries with the same ID
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
- The Texture Shape of an Image changes from 2D to a Cube when the project is upgraded to 2019 and above
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
Add comment