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[WindowsMR] Remoting from player fails as target actively refuses connec...
1. What happened connecting from player (2020.1) to device results in target actively refusing the connection and thus crashing the ... Read more
[HDRP] Decreasing spot light's Outer Angle to 1 by dragging its widget h...
Version tested: 19.3 + 7.0.1 & 19.2 + 6.7.1Steps to reproduce:1) Create a spot light (make sure it points to some 3D object)2) G... Read more
GameObject is added as a child when dragged from Project window in-betwe...
How to reproduce:1. Open attached project ("pro.zip")2. Select resource ("Square") from Assets folder3. Drag selected resource in-be... Read more
[Shortcut Manager] Shift+Space bar is not working on minimizing Game Win...
Shift+Space bar is not working on minimizing Game Window after maximizing it in Play mode Steps to reproduce:1. Create a new project... Read more
Skinned Mesh Renderer gets distorted when Root Bone is assigned and clot...
How to reproduce:1. Open the attached 'project-1177695.zip' project using the EnvIronman VM (more information in Edit)2. In the Hier... Read more
[Visual Effect Graph] Shader selector button disappears on selecting sha...
Shader selector button disappears on selecting shader with long path. Steps to repro:1. Create a new project.2. Windows > Package... Read more
[Visual Effect Graph] System.InvalidOperationException error is thrown o...
System.InvalidOperationException error is thrown while compiling expression graph on adding Node to Sub Mesh Mask in Static Mesh. St... Read more
SetValueWithoutNotify doesn't work when integerField have its isDelayed ...
How to reproduce:1. Open the attached project named Case_11781682. Go to Window -> UI Elements ->Test3. Observe the Int Field ... Read more
UIElements TextField size is changed when using Rich Text tags
Repro steps:1. Open attached project2. In the top menu, select "Example" and "Show Example Window" Expected result: TextField is not... Read more
Only one of the tracks are affected when selecting multiple Animations t...
How to reproduce:1. Open the attached "UnityTimeLineBug.zip" Project2. Double click on "Example.playabledirector" to open it in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open