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[Linux Editor] Editor uses system's locale to determine decimal separato...
Steps to reproduce: 1. In Ubuntu, go to System settings -> Language support -> Regional formats 2. Select a language which uses comm... Read more
[Metal][iOS] Weather/Diffuse Shader error: "Compilation failed: cannot u...
Steps to reproduce: 1. Open the attached project 2. Build to iOS 3. Observe the cube in iOS device Expected result: cube is black&w... Read more
Updating FBX Animation from 5.5 to 5.6, 2017 causes a lot of errors. Dis...
How to reproduce: 1. Download attached project files 2. Open "Broken anims" Scene 3. Enter Play Mode Expected result: FBX animation... Read more
Unchecking "Dynamic Occludee" and selecting another mesh causes inital m...
Unchecking "Dynamic Occludee" and selecting another mesh causes first mesh to remain in Previewer 1. Create a new project 2. In Hie... Read more
Reimport all launches the most recently opened project
Reproduction steps: 1. Create a new project (Lets name it "First project"). 2. Create another project with another editor instance (... Read more
[macOS] Scene view navigation is twice slower than on previous version
Steps to reproduce: 1. Open attached project on 2017.1.0p2 or newer 2. Enable profile editor and rotate scene view camera using mou... Read more
Shaders in scene view get disabled based on camera rotation
Steps to reproduce: 1. Open attached project "SceneViewShader.zip" 2. Either move the scene view around or rotate the Main Camera al... Read more
[iOS] Crash in libobjc.A.dylib`objc_msgSend during AssetBundle download
Steps to reproduce: 1. Download & Open the project 2. Build the project to iOS using BuildInfoList.asset (found in Assets folder) 3.... Read more
"About Unity" window is black and throws errors if Scripting Runtime Ver...
To reproduce: 1. Open new project. 2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)". 3. O... Read more
[KeywordEnum(UV1, UV2)] in shaders causes a compilation error when build...
Steps to reproduce: 1. Download and open the attached project 2. Build for Standalone to force a shader recompile Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled