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Unable to assign Animator Controller to Animator Component through the a...
Steps to reproduce: 1. Download and open the attached project 2. Select the "Directional Light object" 3. Click on the Asset Picker ... Read more
profiler doesn't start on player builds
-e: see title, works well in Editor --also worked in 2017.1.0b3 -repro: --open attached or create new project --play scene and open... Read more
Project crashes when entering play mode due to layout settings, console ...
To reproduce: 1. Open user's project, enter play mode Expected: game will run Actual: Unity crashes Reproduced in: 5.4.4f1 Not re... Read more
Changing CapsuleCollider radius in runtime through code makes the height...
To reproduce: 1. Open an Attached Unity project "Rigidbodybug" 2. Open scene "scene" 3. Window --> Physics Debugger 4. Press Play E... Read more
Scaling tool - scaling all axes with central handle does not revert when...
Steps to reproduce: 1. Create new project 2. Add cube to the scene 3. Turn on scaling tool 4. Scale cube on all axis and press escap... Read more
Different navmesh preview at different camera distances
Navmesh preview at different camera distances and angles is displayed differently. Reproduction steps: 1. Open attached project 2. ... Read more
Local space Trails don't support being moved along their Z axis
Reproduction steps: 1. Open the project TrailBug 2. Open the scene 3. Make sure that trail alignment is set to local 4. Press play ... Read more
TypeLoadException thrown when initializing DocumentClient object
Steps to reproduce: 1. Launch Microsoft DocumentDB Emulator 2. Open attached project 3. Open "Test" scene 4. Enter play mode Expect... Read more
[UNET] CPU usage on 'LAN host' in 5.6 and 2017.1 versions is higher than...
To reproduce: 1. Open project on any Unity 5.5 2. Open activity monitor 3. Play 'Main' scene 4. Press 'H' 5. Repeat steps with the 5... Read more
[Lightmap Format] Switching Platform from PC to Android/IOS causes Light...
If a lightmap has been generated for PC/desktop and platform is switched to Android/IOS, an assert is thrown and the lightmap is con... Read more
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