Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b4
Issue ID
908150
Regression
Yes
[Lightmap Format] Switching Platform from PC to Android/IOS causes Lightmap conversion to throw assert
If a lightmap has been generated for PC/desktop and platform is switched to Android/IOS, an assert is thrown and the lightmap is converted incorrectly
1. Open the project 'LightmapPlatformSwitchAssert'
2. Open the scene PlatformSwitchAssert
3. Set scene view visualization mode to 'Baked Lightmap'
4. Go to Build Setttings
5. Select Android as platform and click 'Switch Platform'
6. Observe and assert is thrown during lightmap texture conversion
7. Observe the lightmap in visualization is white (extremely overbright)
8. Click Generate Lighting
9. Observe baked lightmap is now correctly generated with the correct texture format.
Tested in 2017.1.0b4
No assert error in:
5.6.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Package Manager window disappears when adding a package from git URL
- Duplicating an array element in Inspector when there's a scrollbar makes an invisible item at the bottom
- Text in the Profiler events disappears before the event reaches the bottom of the window when changing the height of the Module details pane
- The Text Field of the parameters of the “Layout Element” Component disappears when inserting the “NaN” text
- Mesh Collider stops working and throws an error "doesn’t have Read/Write enabled" in the Development Console when in the Player
Add comment