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DLL is not imported correctly when a project requiring a Library rebuild...
Steps to reproduce:1. Open QA attached project2. Navigate to Assets/Commonds/Atesh/WindowsAndWidgets/DLLs/-- Notice the state of 'At... Read more
Crash on "MemoryManager::Reallocate" when shooting objects with particles
Steps to reproduce:1. Open user attached project2. Play the scene3. Shoot around the scene- Editor crashes at this point Expected re... Read more
IL2CPP strips parameter attributes
Steps to reproduce:1. Open user attached project2. Build to anything that supports IL2CPP (Tested Android and iOS)3. Inspect debug.l... Read more
Serialization of custom class doesn't work when defined in a base class ...
To reproduce: 1. Open the project, attached by the tester (serializationBug.zip)2. Inspect the ChidClass.cs script3. Add the script ... Read more
[Android] GearVR Rendering Skinned Mesh breaks with Normal mapped standa...
Steps to reproduce:1. Open attached project "Unity_Simple_Tests_01.zip"2. Enter play mode and observe mesh animating3. Build and run... Read more
[Android] "Input.GetMouseButton" stays true if there is a touch interrupt
Reproduction steps:1. Download and open attached project ("InputTest.zip")2. Build and run "test.unity" scene on an Android device3.... Read more
"IndexOutOfRangeException: Array index is out of range" is shown when th...
To reproduce: 1. Open the project, attached by the user (TVboy.zip)2. Open the "Example-Avatar" scene3. Open the Scene view4. Observ... Read more
Null reference exception is being thrown when Tag from the Tag list is r...
To reproduce:1. Open project attached by QA2. Remove "TagB" from the tag list3. Build and run project4. Check player.log or Xcode co... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when updating "...
How to reproduce:1. Open the attached project "FullTestPass_2018.2.zip"2. Window -> Package Manager3. Update TextMesh Pro package... Read more
Unnecessary prefab modifications for ShapeModule.radiusThickness build u...
To reproduce:1. Create a new project.2. Add an empty GameObject to the hierarchy.4. Add a ParticleSystem component to that object5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used