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[SceneView] Transform Gizmo axis rendered on top of cone cap, and that i...
How to reproduce:1. Open the attached '1312636.zip' project2. Open 'SampleScene'3. In the toolbar menu select the Move Tool4. In the... Read more
Unexpected compilation warning in VFXMouseEventBinder
Unexpected compilation warning when new input system is installed and enabled :com.unity.visualeffectgraph\Runtime\Utilities\EventBi... Read more
[XR][Input System] Left hand XR controller's primary2DAxis is ignored wh...
Reproduction steps:1. Open the user's attached "InputSystemWithOpenXR.zip" project2. Load the "SampleScene"3. Enter Play mode4. Use ... Read more
The Copy/Paste menu gets opened on top of the Curve window when right-cl...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select 'GameObject'4. In the Inspector ... Read more
[HDRP] SG_Eye.shadergraph warning on opening a clean project
Reproduction:1) Delete a library of any project using master2) Open a project There will be a warning in the console, reproduced wit... Read more
Touch Input not counted on secondary Display
Reproduction steps:1. Open user attached project2. Open Assets\Main scene3. Build and Run the game4. Touch the secondary screen Expe... Read more
Output Mesh uses particle motion vectors even when it is not moving and ...
Repro steps:1. Import the attached project and open the repro scene2. Enter play mode3. Observe that both the particles and the caps... Read more
OnTriggerEnter and OnTriggerExit triggers get called when interacting wi...
How to reproduce:1. Open tester-attached project (UI_TriggerState.zip)2. Open the DoorTest scene3. Enter Play Mode4. Press Space to ... Read more
Input.GetAxisRaw doesn't always return to 0 when key is released
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "Main Camera" GameObject3. Enter the Play M... Read more
[InputSystem] Could not assign InputActionReference value programmatically
How to reproduce:1. Open the attached project "1306769.zip"2. Load the "ButtonRemapScreen" scene3. In the Menu bar click on 'Test' &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component