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[Linux][Profiler] Missing Profiler EndSample errors thrown clicking Canc...
Editor thrown Missing Profiler EndSample errors on clicking Cancel button in the Save Current Profiling information windows, refer t... Read more
Gap between package title and publisher appears in Package Manager when ...
Steps to reproduce:1. Open the attached project2. Open Package Manager window3. Open the "My assets" packages list4. Select the firs... Read more
particles.angularVelocity function doesn't change particle's angular vel...
How to reproduce:1. Open the attached "1322645_Repro" project2. Open the Scene "SampleScene"3. Enter the Play Mode Expected results:... Read more
The search doesn't return any results when searching for settings and en...
How to reproduce:1. Create a new project2. Open the Quick Search window3. In the search field enter 'order script'4. Observe the Qui... Read more
Text is blurry when rendered with TextMeshPro Component but is clear wit...
How to reproduce:1. Open the user's attached "TMPro3DTextBlurryReproducer.zip" project2. Open the "arena" Scene3. Enter Play Mode4. ... Read more
[AR Foundation] [URP] enabling Depth Texture causes the Camera to render...
Reproduction steps:1. Open the project in "Hatton 07.zip"2. Build for iOS and deploy the project3. Allow Camera access4. Inspect the... Read more
IAnimationWindowPreview.StartPreview() is not called after opening the n...
How to reproduce it:1. Open the user's attached project "TimelineBug.zip"2. Load the "SampleScene" Scene3. Open the Timeline window4... Read more
Selected Elements of ReorderableList are offset when using DoList(Rect, ...
How to reproduce:1. Open the attached project (case_1322766-ReorderableList)2. Open SampleScene3. Click on GameObject in the Scene H... Read more
Unity editor windows switch macOS spaces when maximizing the Unity edito...
Reproduction steps:1. Open the attached project (1321315_repro.zip)2. Place the Unity editor window on the secondary monitor's deskt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP