Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0a9
Issue ID
1321315
Regression
No
Unity editor windows switch macOS spaces when maximizing the Unity editor or Exiting Full-Screen mode
Reproduction steps:
1. Open the attached project (1321315_repro.zip)
2. Place the Unity editor window on the secondary monitor's desktop
3. Place the Preferences window on the main desktop
4. In the main desktop maximize any window (e.g. Chrome)
5. Maximize the Unity editor
Expected result: The Preferences window would not reappear, since it is in a different macOS space
Actual result: The Preferences window switches macOS space into the currently active one, overlapping any maximized applications
Reproducible with: 2018.4.33f1, 2019.4.22f1, 2020.3.1f1, 2021.1.0f1, 2021.2.0a10
Notes:
-The issue can be reproduced as well when exiting Full-Screen mode on the Unity editor
Comments (1)
-
WookieWookie
Sep 25, 2021 15:06
Does this also address any floating windows not "sticking" to the proper Space? When I switch spaces, if Unity is starting to Play, my Game window will come to the Space I am in instead of remaining in the assigned Space.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Initialization Mode" and "Update Mode" drop-downs are not localized in the Custom Render Texture asset
- Switching Graphics Default or DevLook Profile to “NightSkyRenderingSettings Profile” throws “KeyNotFoundException” error in the Console window
- Section separator renders in the wrong place in Search Journaling and Archetypes windows
- [D3D12][UWP] Additional persistent shadows are drawn in UWP builds when using D3D12
- Search Journaling window link to Journal Manager documentation isn’t working
Resolution Note (fix version 2021.2):
Fix floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor.
Fixed in 2022.1.0a4