Search Issue Tracker
[ShaderGraph] Terrain's shader becomes pink when distance between camera...
Terrain uses custom shader "PartyPreview.ShaderGraph" from ShaderGraph example project. Steps to reproduce:1. Download 989263_repro.... Read more
Editor crashes when the compute buffer size doesn't match the data type ...
Steps to reproduce:1. Download attached project and open "diffusion" scene2. Enter play mode3. Editor crashes4. Reopen project and o... Read more
Field decorated with a Range attribute defaults to 0 instead of the spec...
Steps to reproduce:1. Open attached “Range.zip” Unity project2. Right-click in Project Window3. Create->Test->RangeAttributeTe... Read more
Running root element in Test Runner does not run other tests
Reproduction steps:1. Download user's project and open in Unity2. Open Window -> Test Runner3. Select PlayMode4. Run the "New Uni... Read more
[DX11] Depth buffer not set correctly when using CubeTextureArrays
Reproduction steps:1. Download project "DepthBugEdited.zip" and open in Unity2. Open "TestScene"3. Enter Play mode Expected: depth b... Read more
[IL2CPP] Xcode build fails with - "No member named 'Configuration' in na...
Reproduction steps:1. Open and build the attached project to an iOS device. Actual result:- Xcode build will fail(IL2CPP):Classes/Na... Read more
[IL2CPP] UnityLinker.exe fails to run when building a project
To reproduce:1. Open project attached by QA2. Build it for iOS platform Expected result: Build succeeds.Actual result: Build fails d... Read more
PackedMemorySnapshot: "managedHeapSections" do not match stats in Profiler
To reproduce:1) Open attached project2) Build a Standalone Windows 64bit Player3) Start Player4) Open and connect Profiler to Player... Read more
Crashes when loading Meshes from AssetBundle with ModelImporterMeshCompr...
To reproduce:1) Open attached project2) Delete Asset Bundles from 'Asset Bundles' folder3) Rebuild them using "Build -> Build Tes... Read more
Editor crashes in AssetImporterBindings::LocalFileIDToClassID after edit...
Steps to reproduce:1. Open attached “BlendAnimation.zip” Unity project2. Select “Models/Rock Robot.blend” asset in Project Window3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor