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[Visual Scripting] Revert all windows layout dialogue box appears after ...
Revert all windows layout dialogue box appears after Building a unit database is finished processing for Visual Scripting. When the ... Read more
[Visual Scripting] Unable to expand Graph Inspector and Blackboard if th...
\[Visual Scripting] Unable to expand Graph Inspector and Blackboard if the scrolling header is behind the expand cursor Unable to ex... Read more
[Visual Scripting] Input field highlighter is overlapping with Input fie...
The properties which have input fields and placed one below the other are so close that the highlighter is overlapping with the inpu... Read more
[Visual Scripting] The Properties under the Visual Scripting are overlap...
Graph Sidebar Threshold' Input field property is overlapping on label and properties are going out of pannel while decreasing the si... Read more
[Visual Scripting] None text overlaps on the Nodes which has assignment ...
"None" text overlaps on the Nodes with assignment property set to Self when the Nodes turns dim Steps to repro:1. Create a new Proje... Read more
[VisualScripting][HDRP] ArgumentException thrown on Fixing Missing Scrip...
On Fixing Missing Scripts Reference for Visual Scripting in the Project Settings window causes the editor to throw ArgumentException... Read more
Visual Scripting Preferences are not searchable when using search in the...
How to reproduce:1. Create a new project2. Open Edit > Preferences > General3. In the search field of the Preferences window e... Read more
Embedded packages in projects using VCS are checked out when opening the...
Reproduction steps:1) Create an empty project.2) Configure it to be tracked by Perforce and push it to Perforce.3) Add an embedded p... Read more
[Android] The area just above the pop up keyboard is nonresponsive when ...
Repro steps:1. Create a new project2. Add an Input Field and check the "Hide mobile input" setting3. Build and Run on an Android dev... Read more
First Material data is used for Shadowmap rendering when using multiple ...
First Material data is used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. Thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects