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Unity fails to build a standalone build under il2cpp
Steps to reproduce:1. Open the attached project2. Build3. Observe the error Actual results: Unable to build, the errors are thrownEx... Read more
[Sprite packer] Specific set of sprites are packed non-optimaly
To reproduce:1. Open project2. Pack sprites Expected vs Actual: there should not be a lot of empty space in sprite atlas Reproduced:... Read more
UI Button with Animation transitions does not return to Normal after pre...
To reproduce:1. Open user's attached project2. Open scene "SampleScene" under Assets/Scenes3. Open Animator window and play the scen... Read more
[Linear] Creating a Texture2D for GUI in linear color space causes a tex...
Steps to reproduce:1. Open user attached project2. Make sure that in Player settings, color space is set to "linear".2. Click on "Wi... Read more
Renderer.Bounds.Size returns inaccurate size for rotated round objects
Steps to reproduce:1. Open “BoundsSize.zip” Unity project2. Open “Main” scene3. Select “Sphere” object in Hierarchy4. Change object’... Read more
Error adding a delegate using EventInfo.AddEventHandler on AOT targets
To reproduce:1) Open attached project2) Build and run on IL2CPP based platform (Tested Windows and WebGL) Expected: The scene works ... Read more
Changing project settings and pulling that change breaks lighting and Ed...
Reproduction steps:1. I used this simple project, that's on GitHub https://github.com/UnityCatalina/bug/invitations2. Open the proje... Read more
Model Rig Bone Menu is limited and won't show all of the hierarchy of bo...
How to reproduce:1. Download attached project file2. Select Leeroy model in Assets Window3. In the Inspector Window, go to Rig setti... Read more
"ArgumentException: Value does not fall within the expected range" when ...
Steps to reproduce:1. Start a new project2. Observe the console log- at this point ArgumentException: Value does not fall within the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used