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Object gets stuck when using 2D Collider
Steps to reproduce : - import the project attached- open the scene- press play and notice the object gets stuck on the platform Dupl... Read more
WebPlayer Java applet not timestamped
We are signing the Java applet for installing WebPlayer, but as it's not timestamped, users will get a warning if certificate is exp... Read more
Inconsistent platform handling of relative shader include paths
When .cginc files include other .cginc files with relative paths, then in some cases that might not quite work. Read more
Public field surrounded with #ifdef UNITY_EDITOR causes app to crash
Steps to reproduce:1. Create a new project2. Add a new script which has a public field surrounded with a "#if UNITY_EDITOR" pre-proc... Read more
Animation broke after reimporting fbx after additional animation frames ...
Steps to reproduce : - import the project attached- find the model Prop_Turret- in the animation tab notice that the first animation... Read more
Create New Clip option from the drop-down doesn't work on a new object
Repro steps:1. Create an object2. Open Animation Window and try to get to the Create New Clip option - the drop down doesn't work3. ... Read more
No example in "GameObject.AddComponent" C# script reference
Check out this link: http://docs.unity3d.com/Documentation/ScriptReference/GameObject.AddComponent.html Selecting C# or Boo language... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping