Search Issue Tracker
Fixed
Votes
4
Found in [Package]
12.0.0
Issue ID
1314550
Regression
No
[macOS] Shader Graph shader is not displayed when running a build
Reproduction steps:
1. Open the user's attached project
2. Open scene "Test Scene"
3. Go to File > Build Settings...
4. Press "Add Open Scene" and then "Build And Run"
Expected result: The Shader is displayed after starting the scene
Actual result: The scene opens without displaying the Shader
Reproducible with: 10.2.2 (2020.2.0b12), 11.0.0 (2021.2.0a3), 12.0.0 (2021.2.0a7)
Could not test with: 10.1.0 (2020.2.0b12, shader breaks after downgrading)
Reproduced with:
MacBook Air (Retina, 13-inch, 2019), Intel UHD Graphics 617 1536 MB, macOS 10.15.7
Could not reproduce with:
MacBook Pro (16-inch, 2019), AMD Radeon Pro 5500M 8 GB, Intel UHD Graphics 630 1536 MB, macOS Catalina 10.15.7
iMac (Retina 5K, 27-inch, 2017), Radeon Pro 580 8 GB, macOS 11.2.3
Note:
- The issue is not reproducible in the Editor
- Not reproducible on Windows
- Reproducible on macOS with Mono and IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes after some time when using NavMeshQuery::Raycast
- Cube is rendered green when its color is set to black and using the Lift Gamma Gain Volume interpolation
- Inner and outer exceptions are not unrolled correctly
- [iOS][WebGL] Audio Clip doesn't play when Load Type is set to Decompress On Load and iOS Silent Mode is enabled
- Crash on EditorBuildSettings::GetConfigObject when closing a specific project
Resolution Note:
Fixed in 12.0.0 (2021.2.0a19)