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[iOS] Crash in "UploadTexture() at TexturesMeta.mm" or "DrawBufferRanges...
Reproduction steps:1. Open the attached project.2. Build and run it on iOS device. Actual behavior:- Crash. Metal:... frame #8: 0x00... Read more
[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab ...
[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab breaks rigging Package Versions:"com.unity.2d.common":"1.0.5... Read more
[2D] [Animation] Sprite disappears from scene after attempting to genera...
[2D] [Animation] Sprite disappears from scene after attempting to generate Bone GOs (cannot be undone) Package Versions:"com.unity.2... Read more
[2D] New slice on spritesheet starts with bone/weight/geo/outline/shape ...
[2D] [Animation] New slice on spritesheet starts with bone/weight/geo info from previously created slice from the same sheet Package... Read more
[Collab] Modified scene message box is hidden under Collab toolbar
[Collab] Modified scene message box is hidden under Collab toolbar To reproduce:1. Create a new project2. Create scene3. Push projec... Read more
[Android] Objects with Standard(Specular setup) material are not rendere...
Steps to reproduce: 1) Download attached project and open in Unity2) Build and Run "_Complete-Game" scene on a device3) Observe the ... Read more
Unity crashes when closing the Editor after returning a license
Steps to reproduce:1. Create/Open a project2. Go to Help/manage License3. Select Return license and confirm4. Press "Quit Unity" Exp... Read more
Unity Hub doesn't understand user names or folders with spaces
How to reproduce:1. Download Unity Hub2. Add Unity path (make sure one of path folder is with spaces, for example, "New Folder") Act... Read more
Application crash when enabling renderer
Steps to reproduce: 1) Download attached project and open in Unity2) Enter play mode in "_Complete-Game" scene3) Wait until the enem... Read more
Volume Rolloff Graph gets corrupted in playmode
Repro steps:1. Open attached project2. Enter playmode3. Select plane GameObject Actual: Volume Rolloff Graph is corrupted Reproducib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used