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Canvas: Removing normal from the Additional Shader Channel drop down cau...
Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas. Steps to reproduce - Ope... Read more
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene 2. Assign studio_03 skybox material 3. Select CornellB... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce: 1. Open a new project 2. Create a new GameObject 3. Add the attached script to it ("Grid.cs") 4. In the Inspecto... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Build & Run to an Android device 4. Take a RenderDoc capture 5. ... Read more
[Windows] Build fails on iOS when language with non latin characters is ...
How to reproduce: 1. Create a new project 2. Switch to iOS platform 3. Build the project Actual: Build fails Reproducible with: 2... Read more
Unity freezes on an Easy Save plugin script when project is being built
To reproduce: 1. Open user's attached project ("Ridunkulous2019") 2. CTRL +B to Build the project - Editor freezes Reproduced with:... Read more
[ShaderGraph] "Random" controls selected and can't interact with the Graph
Repro: 1. Create a new project using 2019.2.0b8 2. Download the LWRP package via the Package Manager window 3. Create a LWRP asset a... Read more
Disabling SystemGroup does not trigger OnStopRunning for Systems in that...
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Press 'Start System Group' button 4. Press 'Start System' butto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom effect is different from a standalone platform when a Scene uses HDRI lighting and the effect is used in WebGL
- Memory Leak when using InstantiateAsnyc to instantiate a large Prefab
- There are no checkboxes to enable and disable Volume Profile effects when in the Graphics Settings window
- “ArgumentException: Trying to use an invalid resource (pass Motion Blur)” errors are infinitely thrown when Motion Blur is used
- Inspector is not using the result of the last CreatePropertyGUI call when calling it for several times for one property