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0
votes
Fixed

EditorWindow maxSize is ignored

Window management

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Feb 11, 2016

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Version/s:

The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu.2)Resize the window, it should on... Read more

0
votes
Fixed

NetworkTransform does not autodetect CharacterController

Networking

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May 15, 2015

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Version/s:

When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

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Feb 19, 2015

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Version/s: 5.0.0f3

Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more

0
votes
Fixed

[Quick Search] Quick search window is not getting refreshed for added co...

Quick Search

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Nov 24, 2020

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Version/s: 2021.1, 2021.1.0a7

The quick search window is not refreshing for added components of the game object and is refreshing properly for other components of... Read more

0
votes
Fixed

UI Builder Scrollview is unable to scroll all the way down when the wind...

UI Builder

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Oct 23, 2025

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Version/s: 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the 'FilterColorSpace.zip' project2. In the Project section, open "NewUXMLTemplate" in the UI Builder3. Sel... Read more

0
votes
Fixed

[LWRP] Point lights colors are not blended when Particle System is added...

Package: Scriptable Render Pipeline Lightweight

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Dec 12, 2019

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Version/s: 6.9.0

How to reproduce:1. Open the attached '1200511-Point-light-blending-issue.zip' project2. Open 'TestScene' Scene3. Observe the Color ... Read more

0
votes
Third Party Issue

[Oculus] Using SteamVR as OpenXR backend with Oculus Link causes control...

Package: Oculus XR Plugin

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Oct 11, 2022

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Version/s: 3.1.1

Steps to reproduce:1. Open the attached project "OpenXRRuntimeSelection.zip"2. Open the Sample Scene3. In the Oculus App, confirm yo... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more

0
votes
Fixed

Using Animator.CrossFadeInFixedTime and Animator.Update methods crashes ...

Animation

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Aug 15, 2016

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Version/s: 5.4.0f3

Reproduction steps:1. Open the "bug.zip" project.2. Open the "test" scene.3. Play the scene4. Wait for the crash. NOTE: Commenting o... Read more

0
votes
Won't Fix

InputSystem.onEvent is called when changing Cursor.lockState to "CursorL...

Package: Input System

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Jun 03, 2024

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Version/s: 1.8.2

How to reproduce:1. Open the attached “IN-77283” project2. Connect a gamepad3. Open the “SampleScene” and enter Play mode4. Click an... Read more

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