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[Kinematica] AtomicSafetyHandle throws a NullReferenceException while in...
How to reproduce it: 1. Open the attached project "1298581.zip" 2. Load the 'Biped' scene 3. Select the 'Unit' Prefab in the Hierarc... Read more
Build fails when the project has the ProBuilder 5.0.0-pre.10 package ins...
How to reproduce: 1. Create a new project 2. Install the ProBuilder package 3. Build the project Expected result: Build succeeds, n... Read more
[Platforms Package] Conflict errors are outputted in the Console when Lo...
Reproduction steps: 1. Create a new project 2. In the "Manifest.json" add these two lines at the bottom of the dependencies list "co... Read more
[URP] Scenes with Post Processing disabled or enabled & Anti-aliasing se...
How to reproduce: 1. Open the attached "URPWebGLBug.zip" project 2. Go to File -> Build And Run 3. Press the "Scene 2 - doesn't work... Read more
[XR SDK][Oculus] Build crashes on XRSDKPreInit when running it from fold...
Prerequisite: Windows system locale must be set to a language with non-ASCII symbols (e.g. Japanese) Reproduction steps: 1. Open th... Read more
Button's clickable area is offset when Canvas' render Camera is an Overl...
How to reproduce: 1. Open the user's attached "InputTest" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. In the G... Read more
[HDRP] SSAO artifacts in Game view when Temporal Accumulation is off
Reproduction: 1) Add the attached prefab to the HDRP Template scene 2) Switch to Game view Expected: No visual artifacts Actual: A ... Read more
Crash in Editor when Generating Lighting with Light Probes and a specifi...
How to reproduce: 1. Open user's attached project from UnityLightProbeEditorCrash_2018_4.zip 2. Open scene "SampleScene" 3. Navigate... Read more
Heavy ghosting in the editor scene window when using 2D Render Data and URP
When moving/panning in the scene view there is heavy ghosting from the 2D lights. This does not seem to affect macOS and only appear... Read more
The Asset's name property is cleared when resetting it via the Inspector
How to reproduce: 1. Create a new Unity project 2. In the Project window create a new Timeline asset by Right-click -> Create -> Tim... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script