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[IL2CPP] ECS Transforms break on IL2CPP backend
Steps to reproduce: 1. Open user attached project 1. Build and run with IL2CPP backend 4. Test with Logcat -> Errors w.r.t. set- & G... Read more
[Graphics-General] "GLSL compilation failed" exceptions are thrown on sw...
"GLSL compilation failed" exceptions are thrown on switching Windows Graphics APIs to OpenGLES2. Steps to repro: 1. Create a new Pr... Read more
MenuItem functions with assigned shortcuts involving the Space key are n...
How to reproduce: 1. Create a new Unity project 2. Import the user-attached script(test.cs) 3. Press Control+Space Expected result:... Read more
[iOS]Crash in "ParkFMODResource() at AudioMixerPlayable" or "ReleaseChan...
Reproduction steps: 1. Open the attached project. 2. Build and run it to AR supporting iOS 11+ device. 3. Wait for the scene to loa... Read more
[Linux] Window drag indicator has incorrect size
-e: when dragging an editor window to another group of windows the indicator on where the dragged window will end up in the to be dr... Read more
Crash on AddInbetweenKey<float> when adding a key to a UI object animati...
How to reproduce: 1. Open the "UI Animation Curve Crash.zip" project 2. Open Animation window 3. Select "New Animation" animation 4.... Read more
Shader Graph - Slider Node doesn't refresh when values are changed
If you modify any of the input fields in a Slider Node, it won't refresh to reflect the new values until the graph is reopened. Occu... Read more
[Windows] Artifact appears after splash screen in the Standalone build o...
Artifact appears after splash screen in the Windows Standalone build Steps to repro: 1. Open the attached Project. 2. File > Build ... Read more
[Operator] AppendVector allows unsupported types
Repro steps: 1. Create an AppendVector node. 2. Click on the gear icon and change the type to Position, Vector, or Direction 3. Obse... Read more
Game Camera is not always used when using ExecuteBeforeCameraRender's "c...
Steps to reproduce: 1. Open User-supplied project 2. Move the scene around 3. Exit Play mode, in "Main Camera" object's Planar Refle... Read more
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