Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in [Package]
5.2.1
Issue ID
1106475
Regression
Yes
Shader Graph - Slider Node doesn't refresh when values are changed
If you modify any of the input fields in a Slider Node, it won't refresh to reflect the new values until the graph is reopened. Occurs if:
- You modify the slider value field (caret doesn't update)
- You modify the Min or Max fields (caret and value fields don't update)
1. Install Unity
2. Open the attached project
3. Open Assets/TestGraph.shadergraph
4. Input a different value in the value field of the Slider Node
Expected Result:
The slider caret position should update to reflect the new value.
Actual Result:
The position of the caret does not update.
Tested on Windows.
Occurs on 2019.1.0a11 with package version 5.2.1 and 5.2.0
Does not occur on 2018.3.0b12 with package version 4.3.0-preview
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Add comment