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Input.GetKeyUp, GetKeyDown, and GetKey do not behave properly on OSX build
Steps to reproduce : - import the project attached- build and run the scene- play the build- hold cmd and press X- release both keys... Read more
Scripting documentation for all the 2D classes is missing.
Scripting documentation for all the 2D classes is missing. The following components do not have scripting references: - Sprite- Spri... Read more
Optimize GameObjects only works in a character that has its own Avatar
Steps to reproduce : - select a character- in the inspector disable Optimize GameObjects- set the rig to Generic and hit apply- enab... Read more
When adding a new animation from the Animation window, while Animator is...
Steps to reproduce : - have the Animator Window visible in the Editor- create an object, open Animation window add a new Clip and An... Read more
Crash when selecting an animation in the Project Browser
Steps to reproduce : - import the project attached- navigate to Animations > animationsets- select DH_Gun and Unity will crash Read more
Unity is not always responsive to pen or touch input on tablet
Unity installed on tablet (ex. Surface Pro with Windows 8 or Windows 8.1) is not always responsive to direct pen or touch input. Als... Read more
GetPixels from ETC and PVRTC textures doesn't work
GetPixels does not work with all texture formats. Unity Versions:4.2.0f4 (38efbd14869d)4.2.1f3 (0c25f37d8dc3)4.3.0b1 (2f830c2bcd47) ... Read more
When a normal RigidBody is linked to a gameObject can't add Collider2D t...
Regression - not reproduced in 4.3.0a4Reproduced in 4.3.0a5 and 4.3.0b1 1 Create new project2 Add an empty game object3 Add a RigidB... Read more
[RenderTexture] Game view is offset when blitting from a RenderTexture
Reproduced originally on 4.2 and 4.3, still present in 5.1 1 Open attached project2 Open scene Compositing Test3 Press Play - notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument