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Crash on WalkTypeTreeComplete<ReferenceIdsRemapperFunc> when assigning S...
Reproduction steps: 1. Open user's attached project 2. In the Project window, select Packages > Package Plugin Manager > Plugin Mana... Read more
UnityWebRequest.SetRequestHeader() throws an error when Header value con...
Reproduction steps: 1. Download and open the attached project "1260976.zip" 2. Open the Sample Scene 3. Enter Play mode Expected re... Read more
Sprite is removed from Objects for Packing list of Sprite Atlas when usi...
How to reproduce: 1. Open the attached project "1261537.zip" 2. In Project window select "Test" Sprite Atlas 3. In Inspector window ... Read more
Flickering Tilemap seams between tile chunks are rendered when moving th...
How to reproduce: 1. Open the attached project named "Case_1260462" 2. Open the "Main" Scene 3. Enter Play mode 4. Move the camera u... Read more
Multiple 'Render Main Shadowmap' -> '... Draw' -> 'SRP Batch' are presen...
How to reproduce: 1. Open attached project "BatchTestProject.zip" with -force-gles32 argument command 2. Open scene "BatchTest" 3. ... Read more
[UI Toolkit] TextField doesn't register AltGr symbol combinations
How to reproduce: 1. Open attached project "uiTookitBug.zip" 2. In the Menu bar, go to Window > UIElements > test 3. Change OS input... Read more
Pixel Perfect setting is not immediately applied to the Canvas elements
How to reproduce: 1. Open the attached project "1261788.zip" 2. Open the "Test" Scene 3. Select "Canvas" GameObject in the Hierarchy... Read more
[Addressables] Default Build Script fails when an unrecognized Asset is ...
How to reproduce: 1. Open the attached "1260134 repro" project 2. Open the Addressables Groups window from Window > Asset Management... Read more
[Bug] Shader behavior discrepancy when OpenGL is used compared to other ...
How to reproduce: 1. Open the attached project named "Case_1259743" 2. Open the Sample Scene and enter Play mode 3. Open Scene view ... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project 2. Navigate to Lighting Settings window 3. Bake the lighting using any Lightm... Read more
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