Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
4.0.2
Issue ID
1287297
Regression
No
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation
1. What happened
The app is crashing while using ARKit Object Tracking.
Conditions:
- Object reference library contains at least one object;
- ASSession is disabled while ARTrackedObjectManager.referenceLibrary != null, then enabled again;
- Crashes in Release configuration are less frequent than in Development Build;
I was able to reproduce the crash with all these setups:
- Unity 2020.1.8/2019.4.12
- iPad Pro 2020/iPhone X;
- AR Foundation, ARKit XR Plugin 4.0.2/4.0.9/4.1.0-preview.11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "Compress Tilemap Borders" function is not working when used via the Context Menu or through Script
- HDRP Sorting Priority not working when Render Pass is locked on a parent material
- [XR] Camera view rendered by the RenderTexture is not updated at runtime when XR is enabled
- Lens Flare occlusion is slightly delayed when Anti-aliasing is set to TAA
- [Windows] Error ArgumentException: Illegal characters in path logged when creating a VFX Graph
Resolution Note:
Unity has investigated this issue and determined the crash is happening within ARKit code. We have communicated this issue to Apple. Since we cannot fix this issue ourselves, we are resolving it as a third party issue.