Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
4.0.2
Issue ID
1287297
Regression
No
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation
1. What happened
The app is crashing while using ARKit Object Tracking.
Conditions:
- Object reference library contains at least one object;
- ASSession is disabled while ARTrackedObjectManager.referenceLibrary != null, then enabled again;
- Crashes in Release configuration are less frequent than in Development Build;
I was able to reproduce the crash with all these setups:
- Unity 2020.1.8/2019.4.12
- iPad Pro 2020/iPhone X;
- AR Foundation, ARKit XR Plugin 4.0.2/4.0.9/4.1.0-preview.11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UV channels render with visual artifacts when 8-bit UV bit depth is used on ParticleSystem Meshes
- Symbolic link warning is logged when using non-symlink NTFS Reparse Points in the project folder structure
- Selection in Entities Archetypes window changes when "Show Empty Archetypes" is toggled
- NullReferenceException is thrown when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element
- [Linux] “Toggle Sprite Editor locks” button icon is blurry in Sprite Editor window
Resolution Note:
Unity has investigated this issue and determined the crash is happening within ARKit code. We have communicated this issue to Apple. Since we cannot fix this issue ourselves, we are resolving it as a third party issue.