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WaitForDomainReload does not trigger script reload when running the Edit...
How to reproduce: 1. Download the attached project 2. Navigate to your Editor install directory 3. Execute the following terminal co... Read more
[Linux] Audio doesn't play or only partially plays in a WebGL build
How to reproduce: 1. Download and extract the user attached project (TheFacility.zip) 2. Host the "webgl2" build of the project on a... Read more
[Mobile][Rider] Rider debugger does not hit breakpoints on Mobile builds
Reproduction steps: 1. Download and open the attached "AttachingRiderDebugger.zip" project 2. Open the "MyScript" script and set a b... Read more
Ray-traced shadows are not rendered when the HideFlags is set to DontSav...
Reproduction steps: 1. Open the attached 'RTHideFlagsRepro' project 2. Open the 'OutdoorsScene' 3. Enter Play mode Expected result:... Read more
[WebGL] Cannot manually override to RGB9E5 format
Steps to reproduce: 1. Make sure that you have WebGL platform support installed 2. Download and open attached project (1422786_New ... Read more
[Searcher] Scheduled for reimport error when opening the FPS Microgame t...
Steps to reproduce: 1. Create a project based on the FPS Microgame template 2. Open it Note: This was reproduced on Mac OS Errors ... Read more
Pro Builder Mesh materials get striped in build
Reproduction steps: 1. Open the attached "Golden-Rule" project 2. Build and Run Expected result: Orange ramps are visible Actual re... Read more
V-sync profiler markers return 0 when building the project with Developm...
Reproduction steps: 1. Open the user's attached project 2. Go to File > Build Settings and enable the Development Build option 3. Pr... Read more
Snapping tool is locked in when editing is turned on
# Make sure Object level is active # Activate the Snapping tool from the toolbar # Enter any sublevel (i.e vertex level) # Try to... Read more
Pixel Heights isn't correct in Scene view when UI Scaling is set to 125%
Reproduction steps: 1. Open project "case_1419206.zip" 2. Open Preferences window from Edit > Preferences then change the UI Scaling... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab