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Crash in CameraStackRenderingState::ReleaseResources when zooming in
Reproduction steps: 1. Create new project 2. Open scene view 3. Enable 2D mode 4. Zoom in with a mouse wheel (might take a while) ... Read more
[Linear] Then color set to material, brighter color appears in Game Window
How to reproduce: 1. Download attached project file and open "Bug" scene 2. Select the Main Camera in Hierarchy window 3. In Inspect... Read more
ParticleSystem glitching/stretching in the build when enabling/disabling...
Steps to reproduce: 1. Open user attached project (particleGlitches) 2. Build and run the game on PC or Mac platform 3. Notice the g... Read more
[.Net 4.6] Expression body definition doesn't work in get/set statements
Reproduction steps: 1. Open attached project 2. See the error in console windows Reproduced on: 2017.1.0a6, 2017.1.0f3, 2017.2.0b4 ... Read more
Title of the build window on PC, Mac & Linux Standalone is "Build Facebo...
Reproduction steps: 1. Create/Open a Unity project 2. Go to build settings 3. Set target platform to PC, Mac & Linux Standalone 4. C... Read more
Scale and rotation matrix in PreviewRenderUnility Camera is ignored
To reproduce: 1. Open the attached project; 2. In the Assets folder, double-click the "_ExampleMeshSet"; 3. Select some tile, under... Read more
[WindowsMR] The Editor will freeze on Play mode enter if Developer Mode ...
Reproduction steps: 1. Open "GestureRecognizerHang.zip" project 2. Open "MainScene" Scene 3. Enter Play mode and wait for 5 seconds... Read more
UI Mask ignores properties of overridden materials
Reproduction steps: 1. Open "MaskIgnoresMaterialChanges.zip" project 2. Open "Repro" Scene 3. Expand "Canvas" in the Hierarchy wind... Read more
BuildPipelineInterfaces causes slow EnterPlaymode performance when there...
Reproduction Steps: 1. Import attached project. 2. Create new scene. 3. In Profiler, select Record and Profile Editor. 4. Enter Play... Read more
[IL2CPP] Use of Windows.Foundation.Collections.PropertySet throws a NotS...
Steps to reproduce: 1. Open attached project 2. Build UWP solution with il2cpp scripting backend 3. Open VS solution 4. Build & depl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices