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Asset DB v2 metafile restoring is different from v1
Asset DB v2 does not restore metafile the same way v1 does. I think the v1 behaviour is desired, but should be determined before fix... Read more
Duplicating a folder creates two copies when the folder contains two or ...
How to reproduce:1. Open the attached 'case1292015.zip' project2. Select the 'Cave' folder3. Duplicate it ('Ctrl' + 'D') Expected re... Read more
Crash on SkinnedMeshRendererManager::RemoveRenderer(SkinnedMeshRenderer&...
How to reproduce:1. Download the attached 'naquera-unity.zip' and 'unity-common.zip' and make sure they are in the same directory2. ... Read more
[Tilemap] Tilemap.SetTile method documentation in the IDE lacks descript...
How to reproduce:1. Open the attached '1292596.zip' project2. In the Project window double-click on the 'Test' Script3. Hover the mo... Read more
[PackMan] Incorrect version of Asset is downloaded when using "Open In U...
How to reproduce:1. Open Rewired asset in the Asset Store window - https://assetstore.unity.com/packages/tools/utilities/rewired-216... Read more
Editor Crashes when particle system duration field is cleared after ente...
Reproduction steps:1. Open user's attached project "ParticleSystemBug.zip" and scene "SampleScene"2. Enter Play Mode3. In Hierarchy ... Read more
GlobalObjectIdGlobalObjectIdentifiersToObjectsSlow sometimes returns a r...
Reproduction steps:1. Import GlobalObjectIdBug.cs2. Click Window -> GlobalObjectID bug. Expected result: Null objects and a Direc... Read more
Linux Editor crashes at "gtk_fixed_put" when opening a project
How to reproduce:1. Open the user attached project (Samples.zip)2. Observe the crash Reproducible with: 2019.3.0a2, 2019.4.15f1, 202... Read more
Mesh/material selection window opens between 2 screens when using dual m...
Reproduction steps:1. Open the attached Project "bug-report"2. Select the "Cube" object3. Click on the selection dot on the Mesh fil... Read more
No visual override is shown in the Inspector when removing an event from...
How to reproduce:1. Open the user's attached "EventPrefabBug.zip" project2. Open the "SampleScene" Scene3. Select the "Button" GameO... Read more
All about bugs
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