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0
votes
Fixed

Managed Union does not work with Experimental .NET 4.6

Mono

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Aug 09, 2017

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Version/s: 2017.1.0f3

Managed Union script (user's script) throws an exception when using .NET 4.6. With .NET 3.5 everything works as expected. Steps to ... Read more

3
votes
Fixed

ScreenPointToRay has a huge offset when using VR headset

XR SDK

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Aug 10, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open attached project "940733.zip" 2. Open "Sample" scene 3. Select 'Main Camera' in the Hierarchy 4. Under '... Read more

0
votes
Fixed

[SPI] OpenVR doesn't render anything in HMD using single pass instancing...

XR SDK

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Aug 10, 2017

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Version/s: 2017.3.0a4

If using OpenVR with Single Pass Instancing there is nothing rendering to the HMD (I was using a Rift). The editor shows an image a... Read more

2
votes
Fixed

Animation with negative speed multiplier parameter ignores Animator stat...

Animation

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Aug 11, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1.Open attached ’SpeedMultiplierTransition' Unity project 2.Open scene ’Scene’ 3.Enter Play mode 4.Hold left mou... Read more

2
votes
Fixed

[Android] Signing fails in case of complex password for keystore/alias

Android

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Aug 11, 2017

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Version/s: 2017.2.0b6

STR: 1. Open attached repro project or create empty one 2. Use attached keystore with passwords for: - keystore: @*&^FG@#F&FS@uygaei... Read more

0
votes
By Design

[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...

Progressive Lightmapper

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Aug 11, 2017

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Version/s: 2017.2.0b6

Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more

0
votes
Fixed

Particle UI stuttering when navigating up and down since enabling partic...

Visual Effects - Legacy

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Jul 11, 2017

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Version/s: 2017.1.0f3

Repro steps (original attached project): 1. Drag "MissilesCollision" prefab into the scene. 2. Make sure the Particle Editor is open... Read more

0
votes
Fixed

[Video Player] VideoPlayer.loopPointReached is being called 2 times when...

Video

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Jul 18, 2017

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Version/s: 5.6.2p1

How to reproduce: 1. Open the attached "loopPointIssue" project and "Repro" scene 2. Inspect "player" GameObject, it has a Video Pla... Read more

0
votes
Fixed

Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...

Video

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Jul 25, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open QA-supplied project 2. Load scene "Main" 3. Build for PC 4. Run the build and wait until it crashes (exper... Read more

0
votes
Won't Fix

"Assertion failed: Invalid AABB a" error appears after multiple object c...

Physics

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Jul 26, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1. Download PhysicsCrashRepro.zip and open "CrashScene" scene 2. Enter Play mode 3. Hold A to spawn objects 4. A... Read more

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