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[URP] [2D Renderer] Post-processing doesn't enable when PostProcessData ...
On assigning Post-processing Data to None, the Post-processing Enabled checkbox gets unchecked automatically in the Inspector when 2... Read more
[Linux] Context menu opens on the first connected monitor when the Edito...
Reproduction steps:1. Open a new or an existing project2. Drag the Editor window to the monitor which is connected second to your co... Read more
Nodes in the Vertex block are deleted when the edge connected to the Nod...
How to reproduce:1. Open the attached "1306667_Repro" project2. In the Project window double click on the "New Shader Graph" Asset t... Read more
[HDRP] UnityEngine.ExitGUIException error is thrown on opening color pal...
-UnityEngine.ExitGUIException error is thrown on opening color palette window in the Material Inspector.-Also occurs on openening te... Read more
[Android] Exporting project with Symlinked Sources on top of already exp...
How to reproduce:1. Open the attached project (it has .java plugin)2. In Build Settings enable "Export Project" and keep Symlink Sou... Read more
[HDRP] [Graphics Compositor] Editor crashes on changing AOVs value after...
On undoing after changing AOVs value, BaseLayer Texture started flickering and disabling the compositor Editor get crashed. (Please ... Read more
Scroll bar scrolls less in the Package Manager packages than elsewhere w...
How to reproduce:1. Open the attached "1306562_Repro" project2. In the Project window make sure it's "One Column Layout" style and p... Read more
Embedded packages in projects using VCS are checked out when opening the...
Reproduction steps:1) Create an empty project.2) Configure it to be tracked by Perforce and push it to Perforce.3) Add an embedded p... Read more
[Android] The area just above the pop up keyboard is nonresponsive when ...
Repro steps:1. Create a new project2. Add an Input Field and check the "Hide mobile input" setting3. Build and Run on an Android dev... Read more
First Material data is used for Shadowmap rendering when using multiple ...
First Material data is used for Shadowmap rendering when using multiple Materials with the same Shader and different properties. Thi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Installing the HDRP Water Samples doesn't notify the user to enable the "Water" on HDRP Asset
- Persistent Memory Leak in `ChunkDrawCommandOutput` and `CullingSplits.InitializeSplits`
- 1 KB or more of GC is allocated when Debug logging
- [HDRP][XR][DX12] SSR PBR Accumulation algorithm artifacts are present in one eye when using SPI OpenXR Rendering Mode
- Shadows disappear abruptly when moving the camera away from the GameObjects while the shadows are not facing the camera