Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
3
Found in
6000.0.69f1
6000.3.11f1
6000.4.0b11
6000.5.0a8
6000.6.0a1
Issue ID
UUM-137876
Regression
No
Shadows disappear abruptly when moving the camera away from the GameObjects while the shadows are not facing the camera
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the scene “OutdoorsScene“
3. In the Scene View, navigate the View’s camera by holding right mouse button, and using WASD buttons to move the camera in the scene
4. Try to move the camera forward and backward away from the GameObjects until shadows start to disappear
5. Observe the result in the Scene View
Actual result: The shadows abruptly disappear
Expected result: The shadows gradually disappear as the distance between the camera and the GameObjects increases
Reproducible in: 2023.1.0a1, 6000.0.71f1, 6000.3.12f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Also reproducible in a new project
- The issue will not reproduce if the shadows are facing the view camera
- The shadows appear abruptly as well if camera is moved closer to the GameObject if the camera is not facing the shadows
- Can also be reproduced in Play Mode and in the Standalone Player (additional information is in the internal notes)
- Can be reproduced with DX12 or DX11
- Can only be reproduced with HDRP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment