Search Issue Tracker
By Design
Votes
0
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1306667
Regression
Yes
Nodes in the Vertex block are deleted when the edge connected to the Node is deleted
How to reproduce:
1. Open the attached "1306667_Repro" project
2. In the Project window double click on the "New Shader Graph" Asset to open the Shader Graph window
3. In the Shader Graph window select and delete the edge between "Position" Node and the "Position" input in the "Vertex" Node
Expected results: Only the edge is deleted
Actual results: The "Position" input in the "Vertex" Node block is deleted with the edge
Reproducible with: 10.1.0 (2020.2.0b12), 10.2.2 (2020.2.2f1, 2021.0b3, 2021.2.0a2)
Could not test with: 4.10.0-preview (2018.4.31f1), 7.5.2 (2019.4.18f1), 8.3.1 (2020.1.17f1) because the VFX Graph didn't have the Vertex Node block
Notes:
- The issue is reproducible on the Node blocks where nodes are not inserted by default, like "Vertex" in the VFX Shader Graph (for example in HDRP "Lit Shader Graph" the issue is not reproducible with the "Vertex" input Nodes as it has input Nodes created by default)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
Resolution Note:
This is the default behavior in the current implementation of the output Stack, but you can change it with a setting. If you prefer the blocks to remain, you can open the Preferences window and under "Shader Graph" de-select "Automatically Add and Remove Block Nodes".