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Meshes with LOD optimization are not rendered in WebGL build
Steps to reproduce: 1. Open the attached project 2. Open the PtCloudLOD_meshes scene 3. Switch to WebGL 4. Play the scene 5. Observe... Read more
Windzone's turbulence and pulse parameters have no effect on wind animation
Steps to repro: 1. Open attached project and 't1' scene; 2. Enter Play mode; 3. Select WindZone gameobject in the Hierarchy; 4. Inp... Read more
Unity crash at "UnityEngine.Playables.PlayableAsset:Internal_CreatePlay...
To reproduce: 1. Open attached Unity project "TestDungeon.zip" 2. Open "Mainscene" scene 3. Go into Play Mode Result: Unity crashes... Read more
NullReferenceException with Unity Remote Settings
Reproduction steps: 1. Open "UnityRemoteSettingsTest.zip" project 2. "Window" -> "Unity Analytics" -> "Remote Settings" 3. Pin the ... Read more
Inspector window Generic animation's behavior differs in Y axis when roo...
To reproduce: 1. Create empty project, import my FBX 2. In project window, select the imported FBX 3. In Inspector window, play the ... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, att... Read more
Each position axis not being processed individually when compressing ani...
To reproduce: 1. Create new unity project, import user's FBX file 2. Open Animation window, in Project window, expand imported FBX f... Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps: 1. Open the attached project; 2. Check if "Multithreaded Rendering" is enabled in Player Settings; 3. Build the ... Read more
Handle with localRotation is using its parent rotation value even if tra...
Reproduction steps: 1. Open the attached project "HandlesRotationHandleBug.zip"; 2. Open the HandleBug.scene; 3. Select the GameObje... Read more
Migrating project from Mac to Windows disallow switching from Android to...
How to reproduce: 1. Create new project on Mac 2. Change Build Setting to Android 3. Open the same project on Windows 4. Try to chan... Read more
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