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0
votes
Won't Fix

[Asset Bundle] Material references unused Assets in Unity Asset Bundle B...

Asset Bundles

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Aug 11, 2017

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Version/s: 2017.1.0f3

Unused asset (in this case - texture) is added to Configure list as if it will go to an Asset Bundle (but it will not). Steps to re... Read more

0
votes
By Design

UV1 channel is modified in Play mode when the Static Batching is enabled

Graphics - General

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Aug 11, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open the attached project "UV1Bug.zip"; 2. Open BatchingBug.unity and make sure that the lighting is baked; 3... Read more

0
votes
By Design

Script doesn't affect character if Animator Controller has specific States

Animation

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Aug 11, 2017

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Version/s: 2017.2.0b5

Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Test" Scene 3. Enter Play mode and run around 4. See that the chara... Read more

0
votes
Fixed

[Regression] Editor crash on SkinnedMeshRenderer::PrepareSkinCommon when...

Physics

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Aug 11, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the "TestScene" in the user-provided project 2. Select the "PlaneAnimation&Cloth" Game Object from the Hierarc... Read more

0
votes
Fixed

Packages folder scanned by Editor causing compilation errors

Packman

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Aug 12, 2017

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Version/s: 2017.2.0b6

To reproduce (if using user project, just open it): 1. Create a new Unity project. 2. Create a new custom vs solution, add generated... Read more

0
votes
Fixed

Unity does not attempt to save changes when shutting down the computer

Windows

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Aug 12, 2017

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Version/s: 2017.1.0f3

Reproduction steps: 1. Open new project in Unity 2. Make little changes 3. Shut down the computer Expected: Unity allows to save ch... Read more

0
votes
Fixed

Dragging sprite into the Grid and leaving Scene tab without releasing re...

2D

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Aug 12, 2017

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Version/s: 2017.2.0b6

To reproduce: 1. Open the "TestScene" in the attached project 2. Select the "Grid" Game Object from the Hierarchy 3. Select the "til... Read more

4
votes
Not Reproducible

[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent

Graphics - General

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Aug 12, 2017

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Version/s: 5.6.3f1

Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more

0
votes
By Design

NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...

Networking

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Aug 12, 2017

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Version/s: 5.6.2f1

How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more

0
votes
Fixed

Keystore file location validity for Android builds is not checked at the...

Mobile

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Aug 13, 2017

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Version/s: 2017.1.0f3

Steps to reproduce: 1. Open new project 2. Create new Keystore 3. Move the file to another directory 4. Attempt to build -- Error th... Read more

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