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[Mac Editor] EditorWindow.focusedWindow returns null when not focused on...
How to reproduce:1. Open the attached project2. Open "SampleScene"3. Click on the Scene View to focus it (observe the "UnityEditor.S... Read more
[Linux] Burst compiler fails when building Windows player
To reproduce:1) Create a new project2) Add a Burst package to project3) Build a windows player Result: You get errors that Burst Com... Read more
[Linux] Sticky Keys do not work in the Editor
How to reproduce:1. Open the attached project 'ctrl_test.zip'2. Make sure Sticky Keys are on3. Enter Play mode4. Press Left Control ... Read more
Timeline Animation skips sampling when an Animation has a sharp transiti...
Steps to reproduce:1. Open users attached project "ScalingFrameLate.zip"2. Open "SampleScene"3. Select "Head" GameObject4. In the Ti... Read more
Crashes on Transform::GetPosition when Prefabs connected with Hinge Join...
How to reproduce:1. Open attached project (test.zip)2. Select both WallRevision and WallRevision (1) at the same time3. Duplicate us... Read more
[UniversalRP] Superflous log messages are being posted to console after ...
To reproduce:1. Create a project using UniversalRP2. Create a materialExpected result: no logsActual result: A log message is printe... Read more
Editor freezes when executing String.EndsWith() method if the String con...
How to reproduce:1. Open user's originally attached project 'LocCrashTest'2. Open 'test' Scene3. Enter Play mode-- observe the freez... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
Methods with a PostProcessSceneAttribute get called after Awake when ent...
How to reproduce:1. Open the attached "PostProcessSceneExecutionOrder.zip" project2. Open "SampleScene"3. Enter Play mode and inspec... Read more
Remote Settings package compilation error
Compilation errors appear after importing Remote Settings package How to reproduce:1. Create a new Unity project2. Open Asset Store3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned