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NavMesh.SamplePosition produces unreliable results
Steps to reproduce: 1. Open QA attached project "NavMeshSamplePosition.zip" 2. Open Asset scene and locate the Cube object 3. Enter ... Read more
[iOS] PlayerSettings.SetIconsForTargetGroup does not work
iOS App Icons are appearing as default icons rather than custom ones. 1. What happened iOS App Icons are appearing as default icon... Read more
[iOS] UnityEngine.iOS.NotificationServices.deviceToken returns null
To reproduce: 1. Open project attached by QA 2. Build it for iOS with "a" scene included 3. Run it on device and press "Allow" when ... Read more
Animator.Update(0) fires events twice
Steps to reproduce: 1. Open user attached project 2. Load TestScene.unity 3. Press spacebar to trigger an animation 4. Observe tha... Read more
NetworkTransport.SendMulticast causes Unity to crash
How to reproduce: 1. Open attached project 2. Open the "Example" scene 3. Build & Run the project 4. Enter Play mode and select "Lan... Read more
UNETWeaver causes NullReferenceException when a generic class inheriting...
How to reproduce: 1. Open the "NetworkError" project 2. Open the NetworkMessage script, it generates an error (screenshot attached) ... Read more
[Mac] Crash on window close after interacting with object picker
Reproduction steps: 1. Open "MinimalRepro.zip" 2. Open "SoldierFreeScene" Scene 3. "GameObject" -> "3D Object" -> "Ragdoll..." 4. S... Read more
NPOT Textures cause Clean Builds to fail without warning
How to reproduce: 1. Open the attached project (notice the textures are rendered correctly) 2. Close the project and delete the Libr... Read more
Profiler.BeginSample("Destroy") causes Unity editor to freeze
Reproduction steps: 1. Download project "Test_WWW_textureNonReadable_Stutter.zip" and open in Unity 2. Select scene "Scene" 3. Disab... Read more
Prefabs update causes Unity to freeze
How to reproduce: 1. Open the attached project 2. Open the "Nested" scene 3. Add any component to Assets/NestedHierarchy/Tile prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
- References are reset to "None" when opening the project
- [Android] The Android Player Crashes on GLES3/MRT with the "E libEGLĀ : eglGetFrameTimestampsANDROIDImpl:2355 error 3002 (EGL_BAD_ACCESS)" error