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GameObject's low frame rate animation is jittery between keyframes when ...
Reproduction steps: 1. Open attached project ("SwingRep") 2. Enter Play mode 3. Inspect the animation Expected: GameObject animatio... Read more
[UWP] ContentDialog throws an exception on IL2CPP backend
Steps to reproduce: 1. Download 1104540_repro.zip 2. Switch platform to UWP 3. Set build type to XAML 4. Build a "test" scene on IL2... Read more
Upgrading a project from 17.4 to 19.1 fails and crashes the editor on th...
Steps to reproduce: 1. Create new Unity project with latest 2017.4 version 2. Close the project 3. Re-open the project with latest ... Read more
WASM memory growth is broken if threadsSupport is enabled
-e: see title, build works when adding a specific memory size --this is a regression in emscripten itself -repro: --open attached p... Read more
[Metal] Mac standalone build renders Courtyard project incorrectly
To reproduce: 1. Import Courtyard project from the asset store 2. Make sure you've deleted GI Cache 3. Open Courtyard scene and re-b... Read more
user32.dll SetCursorPos function always moves the Cursor to the center o...
Steps to reproduce: 1. Open users project 2. Press Play 3. Move the mouse across the Game Window 4. Press the right mouse button Ex... Read more
[Improved prefabs] "Assertion failed" exception thrown when a prefab is ...
"Assertion failed on expression" exception thrown on creating a prefab of GameObject with child override whose prefab instance is m... Read more
[HiDPI] Change Layer pop up menu is not uniform
The pop-up menu, when changing layer options, is not uniform. "Yes, change children" button appears truncated. Steps to reproduce.... Read more
"Default Max Angular Speed" spelling mistake in Physics Settings
How to reproduce: 1. Open or create Unity project 2. Under Edit, select Project Settings/Settings 3. In Project Settings, select Phy... Read more
"Show all on dashboard" link for commits in Collab History window links ...
So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object