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NavMeshBuilder creates navmesh with 'step up' into static cube with coll...
How to reproduce: 1. Download attached project 2. Open "scene" Scene 3. Press Play Expected result: NavMeshBuilder creates navmesh ... Read more
Font.textureRebuilt does not always get called when textures are generated
Issue: the texture atlas is being regenerated by seeing the textures on screen. But when both textures are generated, only one callb... Read more
[Windows][TextureImporter] dds texture produces line artifacts
To reproduce: 1. Create new project 2. Add the attached "rgbtest.dds" file into the Assets folder Desired outcome: Image colours ... Read more
UI "Fullscreen" checkbox becomes unresponsive after being used twice
Reproduction steps: 1. Open "FullscreenBug.zip" project 2. Build and launch Application 3. Click the "Fullscreen" Checkbox (Notice ... Read more
Unity crashes when Marshal.StructureToPtr is used
How to reproduce: 1. Download attached project 2. Open "111" Scene 3. Press Play Expected result: Unity should not crash Actual re... Read more
Individual installers unnecessarily detect and show a warning about Vis...
Steps to reproduce: 1. Create a new Unity Project 2. Create a new script and open it in Visual Studio 2017 3. Go back to he Editor a... Read more
DrawMeshInstancedIndirect start instance location doesn't work on Windows
To reproduce: 1) Open attached project and scene 2) Play it Expected (Result on Mac): http://puu.sh/x5Fc7/d8a11758ac.jpg Actual (Re... Read more
ClosestPoint returns invalid value when collider is off-center and it's ...
Reproduction steps: 1. Download project "TestContact.zip" and open in Unity 2. Open scene "TestContact" Actual: "[BROKEN]ScaledPare... Read more
[Regression][Windows] Crash in QuadTreeNode::PrepareBuffers when opening...
Steps to repro: 1. Open attached project (see owncloud link in the comment) and 'TreeOcclusionBug' scene; 2. Double-click on Main C... Read more
Color doesn't change when using color picker
To reproduce: 1. Open empty project 2. In Project window, create a new Material 3. In Material's Inspector window, try changing Albe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time
- References are reset to "None" when opening the project