Search Issue Tracker
[iOS] PlayerSettings.SetIconsForTargetGroup does not work
iOS App Icons are appearing as default icons rather than custom ones. 1. What happened iOS App Icons are appearing as default icon... Read more
[iOS] UnityEngine.iOS.NotificationServices.deviceToken returns null
To reproduce: 1. Open project attached by QA 2. Build it for iOS with "a" scene included 3. Run it on device and press "Allow" when ... Read more
Animator.Update(0) fires events twice
Steps to reproduce: 1. Open user attached project 2. Load TestScene.unity 3. Press spacebar to trigger an animation 4. Observe tha... Read more
NetworkTransport.SendMulticast causes Unity to crash
How to reproduce: 1. Open attached project 2. Open the "Example" scene 3. Build & Run the project 4. Enter Play mode and select "Lan... Read more
UNETWeaver causes NullReferenceException when a generic class inheriting...
How to reproduce: 1. Open the "NetworkError" project 2. Open the NetworkMessage script, it generates an error (screenshot attached) ... Read more
[Mac] Crash on window close after interacting with object picker
Reproduction steps: 1. Open "MinimalRepro.zip" 2. Open "SoldierFreeScene" Scene 3. "GameObject" -> "3D Object" -> "Ragdoll..." 4. S... Read more
NPOT Textures cause Clean Builds to fail without warning
How to reproduce: 1. Open the attached project (notice the textures are rendered correctly) 2. Close the project and delete the Libr... Read more
Profiler.BeginSample("Destroy") causes Unity editor to freeze
Reproduction steps: 1. Download project "Test_WWW_textureNonReadable_Stutter.zip" and open in Unity 2. Select scene "Scene" 3. Disab... Read more
Prefabs update causes Unity to freeze
How to reproduce: 1. Open the attached project 2. Open the "Nested" scene 3. Add any component to Assets/NestedHierarchy/Tile prefab... Read more
NetworkBehaviour.OnStartClient is not called for non-player objects when...
Steps to reproduce: 1. Download and open the attached project 2. Build for standalone 3. Launch a build instance 4. Set it as Server... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “The serialized array of [SerializeReference] objects is missing entry for Refid -2” error is thrown when saving a prefab with SerializeReference overrides and ShowOverrides is enabled
- Using AudioSource.clip to change from Audio Random Container when Play On Awake is enabled some audio source APIs broken
- OnBeginDrag is not called when the OnEndDrag was called in the same frame
- [URP][Package Samples] Typo on GameObject "MovinigCube"
- EditorUtility.DisplayDialog() does not show the message when the message is too long