Search Issue Tracker
Fixed in 7.1.2
Votes
0
Found in [Package]
6.9.0
Issue ID
1178543
Regression
Yes
[HDRP] Lit Materials with Alpha Blending become white and make surrounding Light Probes flicker when Lighting is turned off
Steps to reproduce:
1. Open user's attached project "Scene View Test.zip"
2. Open "SampleScene"
3. In the Hierarchy window select "Quad" GameObject
4. Turn off the Lighting in the Scene
5. Notice the word "Alpha" on the GameObject become white
7. Notice the flickering Reflection probes
Expected results: Light Probes next to GameObjects with Lit Materials do not reflect anything when Lighting is turned off in the Scene
Actual results: Light Probes next to GameObjects with Lit Materials are Flickering and reflecting a lot of Light when Lighting is turned off in the Scene
Reproducible with: 2019.2.2f1(6.9.1), 2019.3.0a12(7.0.1)
Not reproducible with: 2019.1.14f1(5.16.1)
Note: The Letters with Alpha Blending are red(as expected in Unity 2019.2.0a2f1(6.9.1) and higher) but the Light Probe flickering still exists. Many versions in 2019.2 are braking, therefore its hard to test which exact version is effected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment