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Warning message is uninformative when trying to use Clamp sprite for Til...
All textures now have advanced settings and the Packing tag does not exist anymore. This can be confusing as someone starts looking ... Read more
A particle is duplicated when burst emitting only 1 particle
To reproduce: 1. Open the project, attached by the user (particleBug.zip) 2. Open the "ParticleDuplicated2" scene 3. Press Pause bu... Read more
UI Text size becomes bigger when using Scale With Screen Size and width ...
Steps to reproduce: 1. Download 940282_repro.zip 2. Open scene 3. Set font size to 1 4. Set font size to 2 Expected results: Increa... Read more
Compilation gets stuck on Deleting files in Libraries if access is denied
Steps to reproduce: 1. Create new project 2. Go to Libaries/ScriptAssemblies folder 3. Add a file that will get locked in use (like ... Read more
[UWP] Player fails to build with Release/Master after deleting 'UnityOve...
Steps to reproduce: 1. Create a new Unity project 2. Create a new Scene 3. Build for UWP to an empty folder (make sure scripting bac... Read more
ParticleSystem doesn't collide with 2D colliders at some points (not aff...
Reproduction steps: 1. Open attached project 2. Set Particle Raycast Budget to high value (tested with 200000) 3. Open the scene 4. ... Read more
[VR] Instantiating a prefab containing a substance material freezes Unity
Steps to reproduce: 1) Download and open attached project 2) Open scene "Main" 3) Make sure VR mode is on in Player Settings 4) Play... Read more
NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce: 1. Download and open the attached project(NetworkSyncBug.zip) 2. Build for Standalone 3. Launch an instance and ... Read more
[shaders](Regression) #pragma target 4.0, 4.6, 5.0 not working on some A...
Step: 1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines. 2. Build to Android ph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “The serialized array of [SerializeReference] objects is missing entry for Refid -2” error is thrown when saving a prefab with SerializeReference overrides and ShowOverrides is enabled
- Using AudioSource.clip to change from Audio Random Container when Play On Awake is enabled some audio source APIs broken
- OnBeginDrag is not called when the OnEndDrag was called in the same frame
- [URP][Package Samples] Typo on GameObject "MovinigCube"
- EditorUtility.DisplayDialog() does not show the message when the message is too long