Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
5.6.0f3
Issue ID
912503
Regression
No
[VR] Instantiating a prefab containing a substance material freezes Unity
Steps to reproduce:
1) Download and open attached project
2) Open scene "Main"
3) Make sure VR mode is on in Player Settings
4) Play it
Actual result: Unity freezes completely
Expected: Everything is loaded as expected, Unity continues to run just fine
Tested and reproduced on:
Windows 10
Unity 5.5.3p3, 5.6.1p1, 2017.1.0b6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Emissive
Dec 05, 2017 14:35
Even with a simple call to RebuildTextures() on a ProceduralMaterial whose any parameter has been changed, everything freezes.
This happens since at least 5.6, Win7 to Win10, and still occurs in Unity 2017.2