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Crash in output_l when saving the Scene
To reproduce: 1. Open attached project; 2. Open "Ray Home" scene; 3. Delete or change something in the scene; 4. Try to save the sc... Read more
Changing the build settings' Target Platform causes an immediate platfor...
To reproduce: 1. Open any Unity Project 2. File --> Build Settings 3. Change Target Platform Expected result: You should be able to... Read more
Animation freezing on the first frame after transitioning from Any State...
Steps to reproduce: 1. Open attached Unity Project "TinyAttack.zip" (OC Link) 2. Load Scene "MainMenu" 3. Enter Play mode 4. Click ... Read more
Another audio clip becomes unusable after unloading one of clips that we...
To reproduce: 1. Open repro project 2. Play scene Expected: isPlaying method should return 'true' value to console Actual: 'false' ... Read more
Scene reload not working when scene is modified through file system havi...
Steps to reproduce: 1. Open the attached project 2. Make sure "Test" scene is loaded and "Test_Art" is unloaded, but in manager 3. ... Read more
UI receives events from a different display in Editor
Steps to reproduce: 1. Open the attached project 2. Open the EditorBug scene 3. Play the scene 4. Select display 1 in Game View 5. C... Read more
Shadows distort and flicker the further from 0, 0, 0 position objects are
Reproduction steps: 1) Download and open attached project 2) Build and run "ShadowTest.unity" scene 3) Play game for ~10 seconds -... Read more
Tile palette prompts multiple "IndexOutOfRangeException" errors when opened
To reproduce: 1. Open attached Unity project "New Unity Project 13.zip" 2. Window --> Tile Palette 4. Observe console Result: Multi... Read more
[Collab] Editor does not reload mono runtime if .Net compatibility level...
To reproduce: 1. Create an empty project 2. Open project settings, set 'Script Runtime Version' and 'Api Compatibility Level' to .NE... Read more
All static fields are set to null after AssetBundle.LoadAllAssets<TextAs...
Reproduction Steps. 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. Expected Result: No errors Actual Result:... Read more
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