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Editor crash when selecting cubemaps
Regression from 4.2RC4. Read more
The player with Mecanim controller loaded by assetbundle can not work we...
The player with Mecanim controller loaded by assetbundle can not work well when changing levels.(1) load the player assetbundle, and... Read more
Occlusion culling incorrectly culls geometry when camera is out of gener...
Steps to reproduce : - import the project attached- open Occlusion Culling tab- open the scene- move the camera in the scene and not... Read more
[WP8] Robotlab crashes on "weaker" Windows Phone 8 devices
Steps to reproduce:1. Import Robotlab project from Asset Store2. Deploy project with a main scene set to "Empty" to a Windows Phone ... Read more
Occlusion Culling appears to be slower than not culling
Steps to reproduce : - import the project attached- open the scene- press play and look at CPU Usage in the profiler- select the Ant... Read more
PhysicMaterial. PhysX. Braking distance is half of what you must get by ...
Start scene and check console.In scene you'll see cube that moves on plane. It has some initial velocity and it should stop because ... Read more
Memory leak errors in the console when searching in the Hierarchy
Steps to reproduce : - import the project attached- open the scene- search for "light" in the Hierarchy- select a light and notice t... Read more
WWW.texture destroys quality by converting PNG from sRGB->2.0 gamma and ...
WWW.texture will create the texture in the active colour space only It is not possible to choose which colour space to use, which is... Read more
-e GameCenter.mm uses a non-thread safe static var
GameCenter.mm uses a non-thread safe static var AchievementWrapper.reportProgress uses a static variable (achievementCache) with no ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument