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On pressing Collab/Members, Services windows remains in focus
Happens either on mac OS 10.12.3.(16D32) or Window 10 Pro 64-bit (10.0, Build 14393). Originally found in: Version 5.6.0b4 (ba7e92b... Read more
Using PackTextures padding invokes artifacts
To reproduce: 1. Open Unity 2. Open attached project 3. Open "test" scene Expected result: In "Scene" window you will see shapes ... Read more
[Daydream | Editor] PlayerSettings.DaydreamIcon calls in editor script e...
1) Download the attached project 2) Open the BuildEditor window by navigating to the top Toolbar then pressing Build > BuildEditor 3... Read more
New objects are not added to scene after update when old object has merg...
To reproduce: 1. Set up a project with Collaborate and two developers 2. Developer 1 creates a cube and pushes the change 3. Develop... Read more
[macOS] Application.persistentDataPath returns Library/Caches instead of...
When cache folder is available, Application.persistentDataPath incorrectly returns its location instead of Library/ApplicationSuppor... Read more
OffMeshLink detection distance should be adjustable, independent from ag...
Currently the OffMeshLink detection distance is 2.25 times greater than the agent radius. Sometimes jumping looks odd when unit jump... Read more
Generated points are not displayed in Chrome and Firefox browsers
Reproduction steps: 1. Open the attached project; 2. Open the scene "main"; 3. Disable "SQL Connection" script in "GameObject(2)"; 4... Read more
WebGL loader/template canvas id doesn't recognize name with #
To reproduce: 1) Upload attached build to a server (loading from file causes it to never load) 2) Open Build\UnityLoader.js 3) Notic... Read more
[WebGL] Loading large Prefab from Resources folder takes a lot of time
Reproduction steps: 1. Open the attached "Load" project. 2. Build and run the "MainScene" for WebGL. 3. Click space. 4. Notice the p... Read more
Disabling and re-enabling parent Canvas results in child Canvas Rect Tra...
How to reproduce: 1. Open the attached "RectTransformsBug" project and open "Primary" scene 2. Enter playmode 3. Press "Press Me" bu... Read more
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