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0
votes
Fixed

[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...

Package: Burst

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Dec 11, 2020

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Version/s: 1.4.3

How to reproduce:1. Open the attached project ("intrins.zip")2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Debug the... Read more

7
votes
Fixed

[Hololens 2] Windows Mixed Reality Portal opens when building Holographi...

Package: Windows XR Plugin

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Dec 02, 2020

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Version/s: 1.0.0-preview.3

How to reproduce:1. Open the attached "PackageXRStandaloneRemotingTest.zip"2. Build and run on UWP Expected result: Holographic remo... Read more

0
votes
Fixed

Shader Graph Replace Color Node replaces to a lighter hex value than in ...

Package: Shader Graph

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Dec 17, 2020

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Version/s: 8.3.1

How to reproduce:1. Open the user's attached "URP Test Project.zip" project2. Open the "SampleScene" Scene3. Open the "Sprite Lit Pa... Read more

0
votes
Fixed

Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP

Package: SRP HD Template

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Jun 30, 2020

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Version/s: 7.5.2

How to reproduce:1. Open the attached "1259624_Repro" project2. Open the Scene "SampleScene"3. Enter the Paly Mode4. Open the Frame ... Read more

0
votes
Fixed

[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...

XR SDK

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Oct 13, 2020

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Version/s: 2019.4, 2020.1, 2020.1.8f1, 2020.2, 2021.1

Reproduction steps:1. Open the attached project ("ShaderRepro.zip")2. Open the "SampleScene" scene3. Enable MockHMD XR plugin (Proje... Read more

0
votes
Fixed

VolumeComponentEditor.cs script changes the order of the parameters when...

Package: Scriptable Render Pipeline Core

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Nov 23, 2020

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Version/s: 9.0.0-preview.35

Reproduction steps:1. Open the user's attached project "VolumeComponentEditorTest.zip"2. In the Project window go to the Assets fold... Read more

1
votes
Won't Fix

Old Particle System's Custom Data is used when SetParticles() is called ...

Visual Effects - Legacy

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Dec 16, 2020

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Version/s: 2018.4, 2018.4.29f1, 2019.4, 2020.1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the user's attached "Psys_Custom_Data_Issue.zip"2. Open the "Psys_Custom_Data_Bug" Scene3. Enter Play Mode4... Read more

4
votes
Duplicate

Subscenes are not loaded into build when UI Toolkit is installed

Package: UI Toolkit

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Dec 18, 2020

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Version/s: 1.0.0-preview.13

Reproduction steps:1. Open attached project2. Build project using ProjectBuilder -> Build(Latest git)3. Observe that there is a C... Read more

1
votes
Fixed

[Addressables] LoadAssetAsync throws an exeption when trying to load a S...

Package: Build Pipeline - Addressables

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Dec 18, 2020

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Version/s: 1.14.2

How to reproduce:1. Open the attached "1295169" project2. Open "SampleScene"3. Enter Play Mode Expected results: There are no errors... Read more

0
votes
Won't Fix

[LSA] Creating New Lighting Settings sets Lighting Mode to Shadowmask wh...

Package: Scriptable Render Pipeline Universal

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Dec 18, 2020

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Version/s: 8.2.0

To reproduce:1. Create new URP template in 2020.12. Open Lighting Window3. Click on "New Lighting Settings" button Expected result:-... Read more