Search Issue Tracker
[HDRP] NullReferenceException is constantly thrown with C# 8.0 and Nulla...
How to reproduce:1. Open the attached project ("cs8.zip")2. Upgrade the compiler to C# 8 and set Nullable to enabled Expected result... Read more
Tooltip is not displayed when using CustomPropertyDrawer
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Hierarchy select 'Test'4. Hover the mouse cursor ... Read more
[Profiler] A bar floats off to the left in the Timeline when a bar is se...
How to reproduce:1. Create a new project2. Open the Profiler (Window->Analysis->Profiler)3. Enter the Play Mode, record some d... Read more
Video starts playing from an arbitrary frame when VideoPlayer.Pause is c...
Reproduction steps:1. Download and open the attached project "case_1283295-VideoPlayer_Bug_Report.zip"2. Open "Video Scene"3. Enter ... Read more
[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...
How to reproduce:1. Open the attached project ("intrins.zip")2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Debug the... Read more
[Hololens 2] Windows Mixed Reality Portal opens when building Holographi...
How to reproduce:1. Open the attached "PackageXRStandaloneRemotingTest.zip"2. Build and run on UWP Expected result: Holographic remo... Read more
Shader Graph Replace Color Node replaces to a lighter hex value than in ...
How to reproduce:1. Open the user's attached "URP Test Project.zip" project2. Open the "SampleScene" Scene3. Open the "Sprite Lit Pa... Read more
Multi-Pass Rendering Mode is used instead of Single-Pass when using HDRP
How to reproduce:1. Open the attached "1259624_Repro" project2. Open the Scene "SampleScene"3. Enter the Paly Mode4. Open the Frame ... Read more
[XR SDK] SSAO Pro from Asset Store is broken/inverted when Single Pass I...
Reproduction steps:1. Open the attached project ("ShaderRepro.zip")2. Open the "SampleScene" scene3. Enable MockHMD XR plugin (Proje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc