Search Issue Tracker
Editor freezes for couple of seconds when using LoadSceneAsync
Steps to reproduce: 1. Open users attached project 2. Open "SampleScene" 3. Press Play 4. Press space to initiate loading of the "Te... Read more
Lights not rendered correctly on Samsung S6 Edge device on Vulkan
Steps to reproduce: 1. Open attached project 2. Open "Lights" scene and build for android 3. Observe lights behaving incorrectly, al... Read more
[iOS][LWRP] GPU Crash when launching the template LWRP project on certai...
To reproduce: 1. Using Unity Hub create a new project using LWRP template 2. Switch platform to iOS 3. Build and run SampleScene ... Read more
[iOS][Android][.NET 4.x][IL2CPP] Program crashes when creating a Thread ...
To reproduce: 1. Download attached project "ThreadStackSizeCrashTestBed.zip" and open in Unity 2. Open "start" scene 3. Set Scripti... Read more
Using range serialized field will not update the inspector correctly.
Steps to reproduce - Open the attached project in 2018.3.0f1 - Select the cube object - Open the script CubeMovement - Change [Range... Read more
[Improved Prefab] Removed component doesn't disappear completely from th...
The removed component doesn't disappear completely from the Prefab Instance even after Applying changes to Base also MissingReferenc... Read more
In mesh mode, particles do not emmit the last assigned mesh of the list
Fixed in 2018.2.15f1 Read more
Not all shadows are rendered with Shadows.RenderShadowMap when GameObjec...
How to reproduce: 1. Open the attached project 2. Open "Instancing Bug" scene 3. Enter the Play Mode 4. Select "Instances B" in the ... Read more
[Android] Spurious "Unable to find libaudioplugingvrunity" error in `adb...
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Check the logcat and observe the "Unable to... Read more
AssetDatabase.LoadAllAssetsAtPath fails to load built in assets
In Unity 2018.2, when attempting to use the "AssetDatabase.LoadAllAssetsAtPath" to load the assets from either "Library/unity defaul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object