Search Issue Tracker

0
votes
Fixed

The unitypackage import window does not show the folder hierarchy correctly

Assets Management

-

Jul 25, 2013

-

Version/s: 4.2.0f3

Reproduced in 4.1-4.3.a21 Create new project2 Import attached package3 When import window appeared - notice the folder structure(see... Read more

0
votes
Fixed
0
votes
By Design

Script Import Settings ignored when component added from another script

Scripting

-

Jul 26, 2013

-

Version/s: 4.2.0f4

- Create a script, e.g. TestScript, with public field of type GameObject.- Open "Script Import Settings" and set some prefab to this... Read more

0
votes
Fixed

Parts of the screen flicker on Samsung Galaxy S3 when 32-bit display buf...

Android

-

Jul 27, 2013

-

Version/s: 4.2.0f4

The screen is not redrawn normally on the Samsung Galaxy S3 device when the 32-bit display buffer is enabled. This causes the flicke... Read more

0
votes
Fixed

Applied font changes do not update rendered text

Assets Management

-

Jul 29, 2013

-

Version/s: 4.2.1f1

Steps to reproduce:1. Download attached project and open scene "main"2. Select "DroidSans" font, change it's import settings. For ex... Read more

0
votes
Won't Fix

Wrong display of floats in the animator controller window.

Animation

-

Jul 29, 2013

-

Version/s: 4.2.0f4

In the animator controller window, the display of floating point values uses scientific notation inside blendtrees, but the display ... Read more

1
votes
Fixed

Disabling shadows in script crashes the application

Android

-

Jul 29, 2013

-

Version/s: 4.2.0f4

Using the 'renderer.receiveShadows = false' in script causes the application to crash.This is reproducible only in the release build... Read more

0
votes
Fixed

OSX 64 bit build throws GL errors when going fullscreen

Camera

-

Jul 29, 2013

-

Version/s: 4.2.0f4

To reproduce:1. Open project OSXerrorRepro2. Build and run osx 64 bit standalone (leave it be on the opening window)3. Open OpenGL p... Read more

0
votes
Not Reproducible

Error with mesh that has no normals in Unity

Editor - Other

-

Jul 30, 2013

-

Version/s: 4.2.0f4

If you create a mesh with tangents but no normals, unity will display a message saying "Shader wants normals, but the mesh X doesn't... Read more

0
votes
Fixed

Default material properties and default values for new PhysicMaterial do...

Physics

-

Jul 31, 2013

-

Version/s:

Currently, when you create a new PhysicMaterial, friction will be set to a default of 0.4. When you assign no material at all, it us... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.