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[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...
Steps to reproduce:1. Open attached project2. Make sure OpenGLES2 is set as the only Graphics API in Player settings3. Build and run... Read more
httpclient and webclient takes longer time to complete after new scene i...
Steps to reproduce:1. Download 1169779_repro.zip2. Build project for standalone3. When a player loads press Lead Scene4. httpclient ... Read more
[UI] Text gets clipped in Baked Lightmap Preview window when Lightmap Cu...
Text gets clipped in Baked Lightmap Preview window when Lightmap Culling option is selected. Steps to repro:1. Open the attached pro... Read more
Reopening app after Application.Quit() causes Unity (on Android) IAP SDK...
Application.Quit doesn't kill the process as expected Read more
'Serialization depth limit 7 exceeded...' warning is thrown when declari...
How to reproduce:1. Open user's attached project and 'SampleScene' scene2. In Console window inspect thrown warning Expected result:... Read more
[Cinemachine] Cinemachine package not compatible with HDRP
Installing Cinemachine while also using HDRP package in your project causes project compile error. Library\PackageCache\com.unity.ci... Read more
OS Background processes are launched in the desktop when changing to a c...
How to reproduce:1. Download the two attached .wlt files from the "Layouts.zip"2. Put these .wlt files in the "C:\Users\Username\App... Read more
Logo options animation lags when selecting the "Draw Unity Logo" checkbox
Steps to reproduce:1. Create a new project.2. Go to Build Settings -> Player -> Splash Image -> Logos.3. Press "Draw Unity ... Read more
Package Manager - Unable to select items
A user reported an issue with not being able to select items in the editor (https://fogbugz.unity3d.com/f/cases/1171363/). I've mana... Read more
AssetDatabase.Refresh() executes slower when compared to previous versions
How to reproduce:1. Open the attached project("AssetImportPerformance")2. Go to BugReport > Create 100 assets3. Observe console E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open