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Panel is drawn in the wrong position when gameobject::SetActive is calle...
To reproduce: 1. Open the "TestScene" scene in the attached project 2. Play the scene 3. Right-click several times in different posi... Read more
InvalidCastException thrown when casting using UniRx and 4.6 .NET script...
Steps to reproduce: 1. Open attached project 2. Make sure '.NET 4.6' is selected as scripting runtime version 3. Enter play mode Ex... Read more
Maya "Look at camera" rotation interpreted on a different axis
Repro steps: 1. Open "MinimalReproProject.zip" project 2. Drag "Cam_21mm_mayaLook" to the Hierarchy window/Scene window Expected r... Read more
Number shortcut for MenuItem doesn't work with numeric keypad
Steps to reproduce: 1. Open attached project "924468.zip" 2. Open Scene View 3. Press '1(alphanumeric keyboard)' and '1(alphanumeric... Read more
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thr...
Fatal Error "GetManagerFromContext: 'Lightmap Settings' is NULL" is thrown after selecting any material, locking Inspector, and the... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Open the Profiler window 4. Play the scene - Note how the f... Read more
[CustomRenderTexture] Cubemap type in DX12 Player is wrong
Steps: 1. Open win.exe_dx11 and win.exe_dx12 player inside the repro project folder "CustomTexture_dx12\Build" 2. Observe and compar... Read more
[Win] Building of several players to the same folder can cause errors
If user builds several players to the same project folder on Windows and keep players running, errors appear. To repro: 1. Create... Read more
[CustomRenderTexture] Naming inconsistency on Asset create menu
Steps: 1. Create an empty project 2. Right click on project view>Create>Custom Texture Expected Result: "Custom Texture" should be ... Read more
Parental assembly gets unloaded when dynamically loading child assembly ...
Steps to reproduce: 1. Open attached project 2. Open "AssemblyLoadBug" scene 3. Enter play mode and observe console *assembly is loa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Directional shadows render only according to first Directional Light when the second Directional Light is the brightest light
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text